mParticles are great. It is well implemented into the pflow system allowing great control. Moreover, it is incredibly fast. To be honest, if it wasnt mParticles, I probably would have dumped 3ds Max entirely years ago. On the other hand, it is not actually… Continue Reading
I have published a small tool to view and organize image sequences a couple of days ago. It turned out, lots of people were waiting something like this. I have received dozens of e-mails, thanks everyone for all the feedback… Continue Reading
Turtle is a render engine mostly used for preparing game assets and baking the textures/lights. Although it may be useful for some people, a large part of the industry does not need it. The problem is, Turtle nodes are very… Continue Reading
Last week I have written a small python utility to view and organize image sequences. It collapses the selected image sequences. Double clicking opens them with the system defined viewer (xnView, pd player, photoshop…) Raid folder is a remote server… Continue Reading
In this video, I demonstrated rigging process of a low poly character using the simple biped of T-Rigger Modular Rigging Tool.
T-Rigger is a work in progress modular rigging tool for autodesk maya. This video focuses on Tentacle module. Hope you enjoy it
I finally published the first work in progress demonstration for my modular auto rigging project “T-Rigger” I have been working on this for a while. The primary goal is to make an expandable modular rigging tool for Autodesk Maya. I will… Continue Reading