This is the work in progress demonstration of a python plugin I have been working on for a while. It rigs any polygon object and makes it rolling.
Current Version 1.1 I am regularly converting files or sequences into preview copies to share the progress of an ongoing project with the client. I noticed that I have been wasting some time there, so to minimize that I have… Continue Reading
Particle transferring between 3d softwares has always been an issue for me. During the last couple of years I used some workarounds. Using realflow, krakatoa and partio plugins to pass the information back and forth were some of them Recently,… Continue Reading
mParticles are great. It is well implemented into the pflow system allowing great control. Moreover, it is incredibly fast. To be honest, if it wasnt mParticles, I probably would have dumped 3ds Max entirely years ago. On the other hand, it is not actually… Continue Reading
I have published a small tool to view and organize image sequences a couple of days ago. It turned out, lots of people were waiting something like this. I have received dozens of e-mails, thanks everyone for all the feedback… Continue Reading
Turtle is a render engine mostly used for preparing game assets and baking the textures/lights. Although it may be useful for some people, a large part of the industry does not need it. The problem is, Turtle nodes are very… Continue Reading
Last week I have written a small python utility to view and organize image sequences. It collapses the selected image sequences. Double clicking opens them with the system defined viewer (xnView, pd player, photoshop…) Raid folder is a remote server… Continue Reading
In this video, I demonstrated rigging process of a low poly character using the simple biped of T-Rigger Modular Rigging Tool.
T-Rigger is a work in progress modular rigging tool for autodesk maya. This video focuses on Tentacle module. Hope you enjoy it
I finally published the first work in progress demonstration for my modular auto rigging project “T-Rigger” I have been working on this for a while. The primary goal is to make an expandable modular rigging tool for Autodesk Maya. I will… Continue Reading