Particle transferring between 3d softwares has always been an issue for me. During the last couple of years I used some workarounds. Using realflow, krakatoa and partio plugins to pass the information back and forth were some of them Recently,… Continue Reading
mParticles are great. It is well implemented into the pflow system allowing great control. Moreover, it is incredibly fast. To be honest, if it wasnt mParticles, I probably would have dumped 3ds Max entirely years ago. On the other hand, it is not actually… Continue Reading
This is an extremely simple thing but yet I have not noticed for years. Sometimes I know that maya will most probably crash after I do a certain thing. And once it crashed I usually find myself saying something like… Continue Reading
Turtle is a render engine mostly used for preparing game assets and baking the textures/lights. Although it may be useful for some people, a large part of the industry does not need it. The problem is, Turtle nodes are very… Continue Reading
This is a quick backstage video of Balik Kraker commercial series we have been developing since 2013. The video is old but technique is still valid. Hope you will enjoy.
In this video, I demonstrated rigging process of a low poly character using the simple biped of T-Rigger Modular Rigging Tool.
T-Rigger is a work in progress modular rigging tool for autodesk maya. This video focuses on Tentacle module. Hope you enjoy it
I finally published the first work in progress demonstration for my modular auto rigging project “T-Rigger” I have been working on this for a while. The primary goal is to make an expandable modular rigging tool for Autodesk Maya. I will… Continue Reading
This was not an ordinary project for us actually. First of all, it was meant to be a pre-roll video in youtube, which all of us tries to skip as soon as possible… At first, our brief was to see… Continue Reading
This is the first two Eti Cin commercial we made. There were some other Eti Cin commercials which were made by other companies, so we did not involved in the character creation process. The challenge the client was asked was… Continue Reading