After a long Beta testing process, Tik Manager v3 is finally released. Tik Manager is a lightweight multi-platform and multi-software project management system. It is designed for small-mid range teams and individuals. Tik Manager is completely free for both personal… Continue Reading →
Finally version 3 Beta is ready. There are lots of exciting updates and new tools in this version. Contact me if you want to involve in the beta testing. Some of the major changes are: One single executable installer All… Continue Reading →
Become a Patron! Tik Manager is a lightweight multi-platform and multi-software project management system. It is designed for small-mid range teams and individuals. Tik Manager has following features / tools: Consistent naming of scenes and versions Version and reference controlling… Continue Reading →
This is the work in progress demonstration of a python plugin I have been working on for a while. It rigs any polygon object and makes it rolling. Become a Patron!
Become a Patron! Particle transferring between 3d softwares has always been an issue for me. During the last couple of years I used some workarounds. Using realflow, krakatoa and partio plugins to pass the information back and forth were some… Continue Reading →
Become a Patron! mParticles are great. It is well implemented into the pflow system allowing great control. Moreover, it is incredibly fast. To be honest, if it wasnt mParticles, I probably would have dumped 3ds Max entirely years ago. On the other hand,… Continue Reading →
This is an extremely simple thing but yet I have not noticed for years. Sometimes I know that maya will most probably crash after I do a certain thing. And once it crashed I usually find myself saying something like… Continue Reading →
Turtle is a render engine mostly used for preparing game assets and baking the textures/lights. Although it may be useful for some people, a large part of the industry does not need it. The problem is, Turtle nodes are very… Continue Reading →
This is a quick backstage video of Balik Kraker commercial series we have been developing since 2013. The video is old but technique is still valid. Hope you will enjoy.
In this video, I demonstrated rigging process of a low poly character using the simple biped of T-Rigger Modular Rigging Tool. Become a Patron!