Become a Patron! I decided to share the pipeline management tool I have been developing and using about a year. Tik Manager is a lightweight multi-platform and multi-software project management system. It is designed for small-mid range teams and individuals.… Continue Reading
This is the work in progress demonstration of a python plugin I have been working on for a while. It rigs any polygon object and makes it rolling. Become a Patron!
Become a Patron! Particle transferring between 3d softwares has always been an issue for me. During the last couple of years I used some workarounds. Using realflow, krakatoa and partio plugins to pass the information back and forth were some… Continue Reading
Become a Patron! mParticles are great. It is well implemented into the pflow system allowing great control. Moreover, it is incredibly fast. To be honest, if it wasnt mParticles, I probably would have dumped 3ds Max entirely years ago. On the other hand,… Continue Reading
This is an extremely simple thing but yet I have not noticed for years. Sometimes I know that maya will most probably crash after I do a certain thing. And once it crashed I usually find myself saying something like… Continue Reading
Turtle is a render engine mostly used for preparing game assets and baking the textures/lights. Although it may be useful for some people, a large part of the industry does not need it. The problem is, Turtle nodes are very… Continue Reading
This is a quick backstage video of Balik Kraker commercial series we have been developing since 2013. The video is old but technique is still valid. Hope you will enjoy.
In this video, I demonstrated rigging process of a low poly character using the simple biped of T-Rigger Modular Rigging Tool. Become a Patron!
T-Rigger is a work in progress modular rigging tool for autodesk maya. This video focuses on Tentacle module. Hope you enjoy it Become a Patron!
I finally published the first work in progress demonstration for my modular auto rigging project “T-Rigger” I have been working on this for a while. The primary goal is to make an expandable modular rigging tool for Autodesk Maya. I will… Continue Reading